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Can I Run Urbek City Builder?

IndieSimulationStrategy Jul 13, 2022 14 playing now Steam
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System Requirements

ComponentMinimumRecommendedYour PC
GPU NVIDIA GeForce GTX 770 2GB or equivalent NVIDIA GeForce GTX 960 4GB or equivalent Detecting...
CPU Intel Core i5-2500k or equivalent Intel Core i5-4590 or equivalent Detecting...
RAM 4 GB 8 GB Detecting...
Storage 2 GB 2 GB
DirectX Version 11 Version 11

About

Urbek is a city building game where you can build your own neighbourhoods: from nightlife district to industrial district. Don't exhaust your natural resources before you have an educated population to build more efficient structures.

Frequently Asked Questions

Can I run Urbek City Builder on my PC?

To run Urbek City Builder you need at least NVIDIA GeForce GTX 770 2GB or equivalent and 4GB RAM. For the best experience, NVIDIA GeForce GTX 960 4GB or equivalent with 8GB RAM is recommended. Use CanIRun.gg to check your PC instantly for free.

What are the minimum requirements for Urbek City Builder?

Urbek City Builder minimum requirements: GPU: NVIDIA GeForce GTX 770 2GB or equivalent, CPU: Intel Core i5-2500k or equivalent, RAM: 4 GB, Storage: 2 GB, DirectX: Version 11.

What are the recommended specs for Urbek City Builder?

Urbek City Builder recommended specs: GPU: NVIDIA GeForce GTX 960 4GB or equivalent, CPU: Intel Core i5-4590 or equivalent, RAM: 8 GB, Storage: 2 GB, DirectX: Version 11.

How many GB is Urbek City Builder?

Urbek City Builder requires at least 2 GB of free storage for installation. Make sure you have some extra headroom for patches and save files.

Can a GTX 1650 run Urbek City Builder?

Yes — a GTX 1650 comfortably meets the minimum and even approaches the recommended GPU tier for Urbek City Builder. Expect solid 1080p performance at medium settings.

Is Urbek City Builder CPU or GPU intensive?

Urbek City Builder puts balanced load on both CPU and GPU. Neither component is dramatically heavier than the other, so a mid-range CPU paired with a mid-range GPU delivers the best experience.